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maykaTech

Design

UI/UX Design

Interfaces that make complex software feel obvious

Overview

Research-driven product design for enterprise software — user research, interaction design, and design systems that cut task time, support tickets, and training costs.

Enterprise software has trained users to expect friction — eleven-field forms, settings buried four menus deep, error messages written by the database. That expectation is a competitive opening: when your product is the one that doesn't fight its users, switching becomes easy to justify.

Our design practice starts with evidence. We watch real users attempt real tasks, measure where they stumble, and design against those observations. Then we systematize the results into component libraries and design tokens, so the five-hundredth screen your team ships is as considered as the first.

Product designer sketching user interface wireframes at a desk

-44%

average task completion time after redesigning core workflows

-52%

drop in how-do-I support tickets for a logistics platform client

3.2x

faster feature design-to-build cycles after design system adoption

Capabilities

What our design practice covers

Every engagement is scoped from these building blocks — mixed to fit your product, not a package.

User research & usability testing

Interviews, field studies, and moderated testing that replace boardroom guesses with observed behavior.

UX architecture & interaction design

Task flows, information architecture, and interaction patterns that shorten the path between intent and outcome.

Enterprise UI design

Data-dense dashboards, admin consoles, and workflow tools designed for the people who live in them eight hours a day.

Design systems

Token-based component libraries synchronized between Figma and code, with governance that keeps them coherent as teams scale.

Accessibility by design

WCAG 2.2 AA compliance built into components and patterns from the start — audited with assistive technology, not just checkers.

UX audits & redesigns

Heuristic evaluation and analytics-driven diagnosis of existing products, prioritized by user impact per unit of engineering effort.

Engagement

How this engagement runs

Four phases with named deliverables — you'll know exactly where the work stands every week.

01

Research & diagnosis

User interviews, task analysis, and analytics review producing a friction map of where your product loses people.

02

Concept & validation

Interactive prototypes tested with actual users — concepts earn their way into the build by passing usability sessions.

03

System & specification

Components, tokens, and interaction specs engineered for handoff, with designers embedded alongside your developers.

04

Measure & refine

Post-launch analytics against baseline metrics, with iteration cycles targeting the next-worst friction point.

FAQ

Design questions, answered plainly

Ready to talk design?

Bring the problem — a technical lead will sketch the approach, the team shape, and an honest budget range on the first call.